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- Path: diku.dk!maze
- From: maze@diku.dk (Mads Haahr)
- Newsgroups: comp.sys.amiga.hardware
- Subject: Re: Amiga Rodent Trouble
- Date: 5 Feb 1996 12:53:28 GMT
- Organization: Department of Computer Science, U of Copenhagen
- Sender: maze@tyr.diku.dk
- Message-ID: <4f4uk8$gnu@odin.diku.dk>
- References: <bharvey.0cyv@mhaug.uumh.ab.ca> <4eo1r0$dl0@odin.diku.dk> <dalec.04q6@zorro.amitrix.com>
- NNTP-Posting-Host: odin.diku.dk
- X-Newsreader: NN version 6.5.0 #13
-
- dalec@zorro.amitrix.com (Dale Currie) writes:
-
- >In article <4eo1r0$dl0@odin.diku.dk> maze@diku.dk (Mads Haahr) writes:
- >
- >> Amiga uses digital joysticks (with microswitches or copper plates)
- >> whereas PCs use analogue joysticks (with meters). In short, you can't
- >> use a PC joystick in an Amiga port.
- >
- >Wrong, an analogue joystick will work _very_ well on an Amiga port, it's
- >just that most games (except for some flight sims) don't build in support
- >for them. Pity, cause they are far superior, and all it takes is a little
- >better design and a few extra code modules which would be reuseable.
-
- It won't work unless you hack it, which was what I meant. The
- analogue joysticks I have seen have 15 pin connectors whereas Amiga
- joysticks have 9. The original poster didn't sound like he was
- prepared to do an awful lot of hardware hacking.
- --
- Mads Haahr (maze@diku.dk), | We don't understand the software and
- Department of Computer Science, | sometimes we don't understand the hardware
- University of Copenhagen | but we can *see* the blinking lights.
-